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Computer graphics geek cooties

From my years in the world of 3D computer graphics, things sometimes come back to haunt (or at least, impress) me. I’ve been a bit out of touch with that world (as evidenced by me posting this “news”...

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Where ya been?

I know, I’ve been lax in posting to the ol’ blog. I present, for your enjoyment — or irritation — a few excuses: being sick (twice in the past six weeks) lengthy parental visit (unrelated to above,...

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Thanksgiving…Mandalas?

Here are a couple of colourful real-time generated images to give you some examples of the visual programming stuff I’ve been working on in Quartz Extreme. Trippy, no? (but you should see them move!)...

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Facing the (wrinkly) future

I came across a fun bit of research — from the University of St. Andrews in Scotland — into perception of faces. Thanks to GregG for pointing me that way! They have a little applet called “Face...

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Els fluids (en fi, un simulacre)

(I should mention that, for no good reason, today’s post is in Catalan…or some rough facsimile thereof.) Recentment, he estat jugant amb la simulació dels fluids. Ara i aquí us ensenyo alguns...

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More liquidy goodness

I continue my experimentation with fluid simulation. Getting some pretty good motion, and a good visual “look”, too… Basically, as long as it’s not hard-edged computer graphics, I’m happy! This one is...

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